Technical drawing of a spherical object with intersecting lines and segments on a black background.
Technical drawing of a spherical object with intersecting lines and segments on a black background.

How we work

A place moves through (roughly) four stages. Not a rigid formula: some places need all of it, some need one part, this is how we think.

1 .

WE START BY UNDERSTANDING THE PLACE

Before anything gets designed, we work out what a place actually is: its story, who it's for, what already surrounds it, and what it makes people feel. This is where a point of view comes from. It's also the part that gets skipped most often. (We don't.).

WE BRING IT TO LIFE

A brand isn't a final layer to apply once everything else is decided: a logo on the door, a nice typeface, a coat of paint. It's the sum of the choices, starting on day 0, that make a place what it is. If it's treated as the last thing, it has already failed.

2.

WE BUILD THE BRAND

The name, the story, the voice, the identity, and the system that holds it all together; everything a place says about itself, and everything it makes you feel before it says a word.

3.

4.

WE BUILD THE CULTURE AROUND IT

This is the part most studios don't do. Gatherings, events, and editorial: podcast and/or magazine; the things that turn a location into somewhere people belong, and keep a place alive long after it opens.

A geometric diagram featuring multiple concentric circles and straight lines forming a grid pattern on a black background.
A geometric diagram featuring multiple concentric circles and straight lines forming a grid pattern on a black background.

Services

1 .

THE GROUNDING

Working out what a place is before anything gets designed.

Place research / Audience definition / Market & cultural landscape / Point of view identification 

2 .

BUILDING THE BRAND

The name, the story, the identity, and the system that holds it together.

Narrative: Naming & tagline / Brand story & messaging /Tone of voice

Visual: Visual identity system / Brand guidelines / Application mockups / Experience & journey mapping

3 .

BRINGING IT TO LIFE

Every touchpoint a place has, designed.

Website & digital / Photography & art direction / Film & video / Brochures & sales collateral / Signage & wayfinding / On-site & physical branding / Press-ready creative assets / Client & guest experience

4 .

GOOD CULTURE™

Turning a location into somewhere people belong.

Cultural Programming & Events: Designing (and optionally producing) cultural programming and gatherings for clients at their own locations. Gatherings & events: concept, programming, identity /Activation Strategy

Editorial & Storytelling: Podcast Production / Print Magazine Creation

DESIGN REVIEW

Beyond the four stages, we offer a design review with a specialist architect. This is an addition step to catch what standard developer finishes tend to miss.

Good Places Studio Logo
Good Places Studio Logo